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Samus returns blue blocks
Samus returns blue blocks









Since the enemies keeps dropping, do this as many times as you need!Īnd if that’s not enough, enemies respawn after you leave the room. Each time it drops, fire at it and you may get an Energy Capsule. Early in Metroid: Samus Returns you'll come across an enemy that will continuously drop from out of a small hole in the ceiling. Like previous Metroid games, you may be able to find infinite health locations if things get dire. You can leave up to 10 different pins in each area.

samus returns blue blocks

To keep track of things, turn on your map and place pins on any of the tiles to mark the location.

#SAMUS RETURNS BLUE BLOCKS UPGRADE#

Scattered about the planet of SR388 are tons of secrets and hidden rooms, most of which you won’t be able to reach until you get some kind of snazzy upgrade later in the game. Metroid II with a map, hallelujah! But things get better than that.

samus returns blue blocks

There are also a ton of extra rooms, making the path layout different as well. While the general layouts are the same, areas have been drastically redesigned and in some cases don’t even resemble anything familiar. Second, it won’t necessarily do you a lot of good. If you have the map from the original game memorized or remember it well, first off, good job. Everything is combined! The Ice Beam stays on its own, but you can switch to it at any time. Whenever you get a new beam, the upgrade will stack with the previous one.

samus returns blue blocks

If you ever wanted to return to a different weapon, you had to find a Chozo Statue with the weapon you want and collect it again. Getting a weapon upgrade in the original meant losing your previous upgrade. In the Game Boy version of the game, missiles were the only weapon effective against Metroids. There are a few changes from the original game that are worth noting.









Samus returns blue blocks